The Unexpected Philosophical Depth of the Clicker Game Universal Paperclips by Neima Jahromi
The New Yorker, March 28, 2019

This Game about Paperclips Says a lot about Human Desire by John Brindle
Waypoint, December 6, 2017

The Way the World Ends: Not with a Bang but a Paperclip by Adam Rogers
Wired, October 21, 2017

Get Sucked into the Black Hole of "Paperclips," a Hopelessly Addicting Browser Game by Paul Tassi
Forbes, October 17, 2017

A Game about AI Making Paperclips is the Most Addictive You'll Play Today by James Vincent
The Verge, October 11, 2017

There's a Game about Making Paperclips, and it's Good by Luke Plunkett
Kotaku, October 11, 2017

This Addictive Free Paperclip Game is also a Terrifying Lesson in How Artificial Intelligence will make us Unnecessary by Matt Weinberger
Business Insider, October 10, 2017

This Clicker Game Lets You Take over the World with Paper Clips by Stephanie Chan
Venture Beat,  October 10, 2017

Video Games Where Hearts, Not Guns, Drive the Action by Chris Suellentrop
New York Times, March 16, 2016

Why this week’s man-versus-machine Go match doesn’t matter (and what does) by Dana Mackenzie
Science, March 10, 2016

Interview with Frank Lantz by Darren Grey and Mark Johnson
Roguelike Radio, June 25, 2015

World Without End by Raffi Khatchadourian
The New Yorker, May 18, 2015

Students Get Scholarships to Study Video Games at NYU by Lynda Baquero
NBC News, January 29, 2015

Designer Notes: Interview with Frank Lantz by Soren Johnson
Idle Thumbs, January 12, 2015

Game Theorist Frank Lantz on why go should be “A little less Tang Dynasty and a little more NASCAR” by Chris Garlock, with Peter Freedman
American Go E-Journal, August 13, 2014

NYU. to Add a Bachelor’s Degree in Video Game Design by Chris Suellentrop
New York Times, August 5, 2014

Live Action Pac-Man Returns to Streets of NYC by Jen Carlson
Gothamist, July 14, 2014

Be one with Flappy Bird: The science of 'flow' in game design by Nick Statt
Scientific American, February 15, 2014

The Best Star Wars Games that Don't Actually Exist (But Should) by Chris Kohler
Wired, February 14, 2013

Videogame On – in Brooklyn by Laura Kusisto
Wall Street Journal, March 18, 2013

Academy of Outsiders: How NYU Game Center Trains the Next Generation of Game Makers by Chris Plante
Polygon, August 30, 2012

A Numerological Approach to the Pains of Drop7 by James Dilks
Kill Screen, May 18, 2012

Just One More Game… by Sam Anderson
New York Times, April 4, 2012

Games as Creative Practice: NYU Game Center’s New Master’s Program by Leigh Alexander
Gamasutra, January 6, 2012

New York University Introduces MFA in Game Design by Ben Gilbert
Joystiq, December 13, 2011

Art that Interacts if you Interface by Karen Rosenberg (Sharkrunners and Helix included in the exhibition)
New York Times, July 28, 2011

Zynga Acquires Social Game Developer Area/Code; Launches New York Office by Leena Rao
Techcrunch, January 21, 2011

Art History of Games Interview by Michael Thomsen
Edge, February 2010

Time Extend: Chain Factor by Christian Donlan
Edge, October 2010

Interview with Frank Lantz by Michaël Samyn
Tale of Tales, April 2009

Creativity 50: Frank Lantz, Kevin Slavin
Advertising Age, February 19, 2008

Big Reality: A Chat with 'Big Game' Designer Frank Lantz by Bonnie Ruberg
Gamasutra, August 10, 2006

Videogame Amusement Park
MTV News, July 26, 2006

Big Urban Game: Using Minneapolis/St. Paul as a Giant Playing Surface by Cory Doctorow
Boing Boing,  September 6, 2003  

B.U.G. - Big Urban Game by Jen Chung
Gothamist, September 4, 2003

Using a B.U.G. to Promote Urban Design by Kristi Cameron
Metropolis, September 2003

How Urban Gaming Works by Ed Grabianowski
How Stuff Works

Most Games are Junk
Critical Path Project